Players will focus on maximizing value through repeated creature recursion, draining effects, and strategic removals
Death or Glory breaks this convention in, appropriately enough, glorious fashion, however, letting you bring back literally half your graveyard with a single five-mana play
Sewerdreg Five mana makes Sewerdreg too expensive for its 3/3 body
Even if we play it just as an enchantment, it provides some protection for us when players want to get greedy
Commander precons, in particular, are selling for ridiculous prices
This is all thanks to this black board wipes abilities that trigger whenever a creature dies, giving you the upper hand in most scenarios, especially if theres a Witch's Oven and a Cauldron Familiar involved