This was an interesting choice from the folks over at Wizards of the Coast, described as a high-speed, high-stakes death race across 3 planes that brings fans a mixture of fresh new ways to explore magic while delivering on high fantasy worldbuilding you love
Turn your opponents' armies against them with a well-timed Insurrection and you can defeat one, twoor maybe even allof your opponents in one big attack
They get invested by distilling that settings core themes into a visual shorthand
Over the years, the ratios developed for the deck are: Business/Bombs: Minimum 11 Fast Mana: Minimum 16 Interaction : 8-10 Lands: 12-14 Win Conditions: 1-2 Card Selection & Misc: Maximum 11 Different expected metagames call for different ratios during the deckbuilding process

Ayesha Tanaka Banding Sliver (playtest) Baton of Morale Battering Ram Beast Walkers Benalish Hero Benalish Infantry Camel Chatzuk, Mighty Guitarist (playtest) Cooperation Dire Wolves Errand of Duty Formation Fortified Area Greater Morphling Helm of Chatzuk Icatian Infantry Icatian Phalanx Icatian Skirmishers Kjeldoran Escort Kjeldoran Knight Kjeldoran Phalanx Kjeldoran Skycaptain Kjeldoran Skyknight Kjeldoran Warrior Knights of Thorn Mesa Pegasus Mishra's War Machine Nalathni Dragon Nature's Blessing Noble Elephant Oddric, Lunar Marquis (playtest) Pikemen Shield Bearer Soraya the Falconer Teremko Griffin Timber Wolves Tolaria Urza's Avenger Urza's Engine Volunteer Reserves Wall of Caltrops Wall of Shields War Elephant
Chandra, Flameshaper The plus ability is such a reward for landing a 7-mana planeswalker