They do not apply to your sideboard, nor to any cards added to your deck after the game began (such as with the conjure mechanic)
The counter theme helps to close games out, something Group Hug decks can usually struggle with
Not being able to tap out while the opponent makes an Angel every turn is not going to make it hard to win the game
Nissa, Who Shakes the World (BLC) $19.05 Nissa, Who Shakes the World was a bit of a scourge of Standard when it was first printed, but it has generally fallen in favor since then
THE INITIATIVE Any veteran of the game can tell you that initiative is pretty important in Dungeons & Dragons, and it's important in Commander Legends: Battle for Baldur's Gate as well
Exiled cards must be used either that turn or before the end of the next turn, otherwise theyre gone forever