Focus on spells that remain useful even when damage lands on the wrong target

Status Buff: In addition to the classic Final Fantasy buffs (Float note , Haste, Invisible note , Protect, Regen, Reflect note , Reraise note , and Shell note ), there's also Faith note Status Effects: In addition to the classic Final Fantasy ailments (Berserk note , Blind/Darkness, Doom note [aka "Condemned" in other FF titles], Frog, Petrified, Poison, Slow, Silence, Stop, Sleep, and Undead/Zombie), the game distinguishes between Charmed (the afflicted mistakes enemies for allies and vice versa) and Confused (does completely random actions, including ineffectual ones), and there's also Blood Drain note (similar to Charmed, except the unit can only use "Blood Drain" as an attack to pass that status ailment on other units, and causes a Game Over if all allies are affected), Morbol, Disable note , Immobilize note , Chicken, Atheist note (effective Faith of 0, though of course that can work as much in your favor as against you), and Oil (supposed to make one more vulnerable to fire, but fortunately it's bugged and does nothing) note

We can do 40% + 40%(60%) to find the chance that we have EITHER our creature X or a pact in hand, which gives us 64%, meaning we win 1.77 games for every 1 our opponent wins
For one thing, its the fourth set in the second cycle of Disney Lorcana releases, and seems to be following the same pattern as the first four sets
All of the duals are sought-after, multi-format all-stars, and are protected by the Reserved List
Alchemists Talent Bloomburrow class enchantments were a mixed bag of narrow effects that are really good in specific decks, Alchemist's Talent being perfect for treasure decks