Use some of the MTG Arena codes for a good headstart Since youre pulling from a bunch of different fantasy timeframes and rules, make sure you know what the mechanics are from those sets, which will help you make the most of them when assembling your perfect deck
Most of these cards can be found in the Mewtwo booster pack and the trainer cards can be obtained from the Charizard pack
The problem is that if the game drags on, this deck, which has weak defenses, will have its life depleted, so you need to include plenty of life-gain mechanics like Al Bhed Salvager
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9 Portal Manipulator Send Your Attacks Elsewhere, Please Very few cards redirect attacks, which makes sense given that doing so doesn't do anything in heads-up games, so there's no reason to print an effect like that in a Standard-release set
Of the three, Catacomb Sifter is easily the most powerful, so thats where I gravitated: Creatures (21) 4 Catacomb Sifter 4 Sylvan Advocate 3 Deathcap Cultivator 1 Tireless Tracker 1 Ishkanah, Grafwidow 4 Grim Flayer 3 Verdurous Gearhulk 1 Noxious Gearhulk Planeswalkers (6) Lands (24) Spells (9) This list is a bit slower than the G/W list, but in exchange it gets to take advantage of delirium