They'll contain three common cards, two uncommons, one 'wildcard' of any rarity, and a seventh card that may be "a land, a traditional foil, or a Special Guests card"
Spider-Verse I could do without the cheesy spider text here, but eliminating the legend rule for spiders makes sense when you consider how many legendary spiders there are in Marvels Spider-Man alone
It has the downside of costing 7 mana though, so it would be nice to partner it with a red commander to have easier access to haste and double strike
Call for Backup is a White/Red/Green +1/+1 Counters deck that showcases the brand new keyword "backup," enhancing your creatures with +1/+1 counters and abilities that last until end of turn
VampDemigod says
Hands to Keep I think it is important to view the deck in four components enablers (eight in total Entomb and Faithless Looting with eight creatures to discard), reanimation spells (twelve in total Reanimate, Animate Dead and Exhume), disruption (ten in total Thoughtseize, Unmask and Grief) and mana (twenty-two in total Lotus Petal, Dark Ritual and fourteen lands) The ideal hand in pre-board games is one that has a route to the combo (Entomb or Faithless Looting plus Creature, and a reanimation spell), a disruption spell (Thoughtseize, Unmask or Grief) and enough mana to make it all happen