Read on for the full, unedited interview with Wizards of the Coasts Daniel Holt and Dillon Deveney: IGN: Why did you decide to build each commander deck around a whole game this time
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The Sapphire/Steel deck accelerates resources to cheat out big characters early, the Emerald/Ruby deck had lots of character removal and ways to steal Lore from the opponent, and the Amber/Amethyst deck had lots of card draw and could pull off many tricks and combos
However, once you have it in play, you can exert it and two ink to copy another characters lore and generate it
Even hoping that your opponent would bother to exert their characters after seeing you assemble the game pieces on the last turn and wait for the next to play it all out was a big ask
2 Simba - Son of Mufasa 3 Pete - Games Referee 3 Beast - Relentless 4 A Whole New World 4 Robin Hood - Archery Contestant 4 Robin Hood - Sneaky Sleuth 4 Grab Your Sword 4 Robin Hood - Beloved Outlaw 4 Strength of a Raging Fire 4 Tinker Bell - Giant Fairy 3 Cursed Merfolk - Ursula's Handiwork 4 Morph - Space Goo 4 Robin Hood - Champion of Sherwood 4 Ursula - Deceiver 3 Donald Duck - Perfect Gentleman 2 Chief Bogo - Respected Officer 4 Let the Storm Rage On The Robin Hood Shift Deck is aptly name as it primarily focuses on using your two Robin Hood Floodborn characters to Shift early in the game and start dominating the board and the hand via a range of powerful songs