"At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result)." "When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it." Related: result [spoiler=Spell/Trap effect] A Spell/Trap effect is the specific effect of a Spell/Trap, rather than card effect that would apply to all kinds of cards, or a monster effect, which only applies to monsters
And I dont find the Invocation art particularly compelling, although it's fine
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