Morph premiered in Onslaught block and returned in Khans of Tarkir block, specifically getting a blue-green draft archetype there
All it needs to do is land a hit on an opponent, but since it only costs two mana, you can probably sneak out a couple higher-cost Goblins early, before one of your opponents gets defenders in place
Although power this great doesn't come cheap, costing you 13 mana to cast, unless you take advantage of its mana-reducing ability
phased out vs
This is by far the best dungeon commander in the game, even if dungeons are only an auxiliary part of the main game plan
Im pretty sure you want some sweepers, and Sigarda, Host of Herons, who I just added, has impressed me in early testing Im pretty excited about Ground Seal as a maindeck one-of