Remove 121 charge counters from this Vehicle: Take an extra turn after this one
This provides a lot of value throughout the game
Think of it like paying mana: If an effect required you to pay 5 mana, you couldn't pay 4 mana and go mana-negative
Its not always easy to tell the difference between a character, item, and action at a glance, and youll have to squint to read the cards thin middle text bar to figure it out
You can get some fast starts with mana rituals, you can get late-game mana power with Cabal Coffers, you have the best suite of tutors in the game, and you can get decent card draw if youre willing to sacrifice life, creatures, or both
This is casual land, and that extra mana is almost never going to matter because its not like youve been Doom Blading on the second turn consistently