But simply getting to hold up countermagic and still have the chance to cast such a high-impact spell makes this quite strong, especially since you might get to do it again
Dinomon, Ryutaro Williams, and the red Tyrannomon cards give the deck some much needed aggression to help it keep up with faster decks, and the green Tyrannomon cards help prevent the opponent from launching a counterattack by suspending and locking down key pieces
Number 16: Shock Master lets you detach one XYZ material to stop your opponent from using Monster, Spell, or Trap Effects till the end of your opponents next turn
I don't hate the card, but it requires your opponent to have a banished card, and that won't happen unless they went first or you banished something from their hand or deck or something
If your local game store is hosting a Pitch Black prerelease tournament, this box is your ticket to participate
The sky is the limit for its price