While this cards pack tactics ability is certainly nifty (gifting you a free 1/1 Gob if your attacking creatures powers are equal to six or more), its this cards one red and one colorless activated ability that truly shines: being able to give haste and a healthy boost to all of your Goblins powers can sometimes end a game (for one player, at least) on the spot
Removal spells that stick around and help the team are pretty good from where I am sitting
[card]Heros Downfall[/card] shines much brighter just for the added ability to kill a Planeswalker on your opponents end step
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Damage prevention effects have a long history in MTG, stretching all the way back to Alpha with Fog
Birds of Paradise Exxaxl: Weve definitely seen this card get reprinted a few times already, but every time a new set rolls around, the other options for mana-fixing for any color seem significantly worse