Anything that takes out an opposing threat is nice, as are looting/card draw triggers or those which chain into further reanimation these are effects we need all the time anyway, and the more we can overlap them with this other core function of huge deadly attacker, the more consistent we will be
Other chase cards include die-cut cards, pop-up cards and my personal favourites and grail, the famous hologram cards
Red Red has access to a lot of damage-based removals, which is normally very good in 60-card constructed because Lightning Bolts and Shocks are very efficient
First, start by looking at how much the card is selling for online
Archived from the original on 2018-12-11
They're even arranged to guarantee a good Mana curve in game one