90 damage is pathetic compared to the attacks dealt by other ex cards, and with only 120 HP, Pikachu ex is relatively easy to knock out
The Dark takes the Ice Age is the first set with two vehicles, and they both use the The next set, Homelands, doesn't follow any of this consistency
The flexibility on Farewell is awesome since you can choose to exile whatever threatens you the most, be it creatures, graveyards, or everything at once
One way to deal with this problem that sometimes works is to cast Cabal Therapy targeting yourself to get rid of uncastables
4 Aristocrats Incredibly popular within the Commander format, Aristocrats decks aim to garner value through the use of sacrifice outlets, creatures that offer effects when they die, and often cards that return creatures from the graveyard, allowing a deck to produce loops of value
However, once you have three Fighting energy attacked, this jumps to 110, and you can add a further 20 damage by having Lucario on your bench