It was really the Endless Atlas that started my desire to tinker with a mono white control list
For example, the dungeon Lost Mine of Phandelver starts with a scry, offers a creature token or treasure token path, followed by complementary rooms at the third level before finally paying off with an extra card at the end
Battles are bombastic due to Temtem's 3D animations, and NPCs and gym leaders (known as Dojo masters in the Temtem universe) are actually pretty tough to beatthere's no way you can easily breeze through battles in Temtem
With its compact dimensions, it fits perfectly in your backpack, so you're always ready for a duel or trading event
You get solid ink combinations that are immediately playable and can easily be built on
That means the best approach is often to buy boosters from sets with lots of legendary creatures and Commander-friendly cards, then buy singles for exact upgrades