In the comprehensive rules for Magic, adventures are described in the glossary as cards with a two-part card frame (one part of which is inset of the left) on a single card. Well talk about and clarify some frequently asked questions in just a second, but if you want to take a look at the nitty gritty of adventures check out Rule 715
Moltres ex costs 1250 Pack Points to craft
I like tinkering with the Eminence dial to enable decks that arent ostensibly good stuff, and I think this is right in the sweet spot
Megamorph makes your creature slightly larger upon unmorphing, but the name and the uninspired bonus text left megamorph as one of the most disliked Magic mechanics of all time, to the point where designers have stated they'll likely never use the mechanic again
If after reading this you're interested in getting started or want to know if I have an extra of your favorite, do let me know
Its often excellent as a chump blocker in racing situations as well, as ideally youll be putting your auras on your better creatures