The Goose Mother only gets better from there, though
Vandalblast Your opponents operating artifact decks may never see an overloaded Vandalblast coming
Alchemy is simply an additional way to play, offering another option for players who want a new metagame and new strategies to conquer, who want a faster rate of evolution and change in that metagame, and who want a format that can work like a digital game
Kaldheim brings with it new keywords such as Foretell, which allows you to exile cards from your hand to play them later for slightly cheaper, and Boast - which is a lot like the Raid mechanic from Tarkir, but this time around you can use special effects on cards for a different cost
FromTheShire: The fact this isn't mono green is criminal, though I guess that will keep me from ever seeing it in a normal Spider deck so uh flavor win
He calls Fandaniel the "sneakiest way to win in this deck," and that sounds about right for a five-cost card that sort of just sits there and surveils once in a while