On the flipside, my Standard Azorius Control deck has a game plan that's more about amassing cards and having the right answers for my opponent's threats, aiming to win a longer game
Galadriel, Gift-Giver Galadriel, Gift-Giver gives you a Food, Treasure, or a +1/+1 counter on a creature whenever it attacks or enters the battlefield
I see a lot of durdle decks that have the right idea and have a lot of synergy with the commander but ultimately lack ways to do things that arent cute and can actually bring the game to a close
The alternate art version of Nami is another highly collectible card in the Two Legends expansion
Big Red Devotion, here we come
Reunion is best, IMO, because it can be set up for later while helping smooth your draws