Magic has gone through countless iterations for its close to 3 decades of existence and this certainly includes the very cards graphic design and presentation
Unfortunately, there arent many turn 2 creatures that make it Day for this to matter, and beyond turn three, this measures up terribly against whatever your opponent is doing (and already is poor against most two drops)
Well, it doesn't fly, that's true
There's a miscalculation here due to a Gen 1 glitch whereby critical hits ignore all stat changes, even positive ones, so the real value would actually be half of this, 109,525 still impressive
We have a large slate of Commander products, and it's the first time that we're lining up a Commander release with a main booster set
It reads, At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. It basically also doubles your mill, and while it only targets one player, its great if youre trying to prove youre not a threat