5.7%inclusion 1.4lift 224 decks 3.94K decks Arcane Denial 5.6%inclusion -0.4lift 202 decks 3.62K decks Reprieve 5.4%inclusion 0.4lift 212 decks 3.94K decks Return of the Wildspeaker 5.3%inclusion -0.3lift 308 decks 5.82K decks Shower of Arrows 5.3%inclusion 1.2lift 306 decks 5.82K decks Ripples of Potential 5.2%inclusion 0.1lift 187 decks 3.62K decks Fog 5.1%inclusion 0.1lift 299 decks 5.82K decks Return to Nature 5.0%inclusion 0.1lift 292 decks 5.82K decks Second Harvest 4.1%inclusion -0.1lift 240 decks 5.82K decks Storyweave 4.1%inclusion 1.7lift 236 decks 5.82K decks Pippin's Bravery 3.9%inclusion 1.4lift 227 decks 5.82K decks Harrow 3.7%inclusion -0.4lift 217 decks 5.82K decks Gift of the Viper 3.7%inclusion 0.2lift 215 decks 5.82K decks Stew the Coneys 3.7%inclusion 1.0lift 214 decks 5.82K decks Tamiyo's Safekeeping 3.5%inclusion -0.2lift 201 decks 5.82K decks Timeline Inquiry 0.3%inclusion 0.9lift 1 decks 365 decks We Say Thee Nay
So very very fair with their pricing
If we pull a card that we already have 4 or more of in the collection, it is converted into some amount of credits
Just think of Grunn, the Lonely King attacking alone with Rafiq on the battlefield: Grunn doubles its power and toughness, gets any exalted triggers, and then gains double strike to smash in for over twenty points of damage
It can become an effective win condition if you have a couple of other shrines in play in Limited, but it still takes quite a few turns before it starts to scare your opponent
This is due to its ability that causes it to be immediately sacrificed as long as it wasn't cast from the command zone