His final ability is a -3 ability (meaning you can use it the turn Commodore Guff comes out) reads: You draw X cards and Commodore Guff deals X damage to each opponent where X is the number of Planeswalkers you control. Obviously, if you have a lot of Planeswalkers out, this is very strong
That should have been a Misty Rainforest
Mishras Workshop The immense restriction on the mana Mishra's Workshop produces fails to balance the absurdity of a land that taps for 3 mana
The Madrigal family makes up nearly half the deck, including the Casa Madrigal Location cards , and it's clear from the get-go the design process here was to make the deck work together much like a family
[[Dualcaster Mage]] + [[Twinflame]] / [[Molten Duplication]] Pieces: [[Dualcaster Mage]] + [[Twinflame]] or [[Molten Duplication]] Execution: Cast [[Twinflame]] [[Molten Duplication]] targeting a creature you control
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