Mono Black Decklist 4 Necropotence 2 Bloodstained Mire 4 March of Wretched Sorrow 1 Demonic Tutor 4 Orcish Bowmasters 4 Dark Ritual 7 Swamp 4 Inquisition of Kozilek 4 The One Ring 4 Fatal Push 4 Sheoldred, the Apocalypse 2 Go for the Throat 1 Restless Cottage 3 Blooming Marsh 4 Woodland Cemetery 4 Polluted Delta 2 Tear Asunder 1 Overgrown Tomb 1 Ashiok, Wicked Manipulator The Mono Black archetype has always been extremely flexible, focusing on control spells to gain the upper hand on the battlefield
Shifting onto a character with dry ink means you can start using your new character's abilities straight away
While Magic is a fantastic game, preserved well in Arena in theory, Wizards has a long way to go when it comes to understanding what makes a good service game tick.
Not only is it a blue card for Drowned Secrets and a repeatable card-draw machine for Psychic Corrosion, but the planeswalker also works a removal spell (since we can tuck and then mill something) and a backup finisher as well
Summoning Trap, only if you have enough creatures for it to be worth it
They add a body to the board, bolstering the player's board presence, and generate immediate value with their ability that affects the game as soon as they're played