I think I can speak for all when I say all the hard work that's been put into this site is much appreciated beyond comprehension of normal standards
This ability allows trainers to stay in the fight after they take a big hit by retreating their damaged Pokemon, replacing it with one that is full HP, and then transferring energy to it using Lunala
Me : You just let me have a creature that I can play, attack with for several turns, and win
Jump Scare isn't as flashy as the Endless Punishment deck led by Valgavoth, which was the most sought after commander from the Duskmourn set
In reality, if you have Bamboo Sword in hand or can prepare a low-level Mikanko other than via Arabesque, you can extend the combo a bit more
Some secret part of me is glad to see Mewtwo back up to his old tricks, however