Tranquilize If youre playing a proliferate deck, Tranquilize seems like a great way to neutralize a potent attacker or blocker indefinitely
Id be packing some combat tricks and protection spells to get the most out of it, but if you get two attacks or more out of Finneas, Ace Archer, youre going to have a good time
Same for Kor Spiritdancer who only triggers on auras
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Kellogg, Dangerous Mind Kellogg, Dangerous Mind is a great mercenary from the Fallout Commander decks and perfect at the helm or in the 99 of any Treasure deck
Were quite happy to feed creatures to either sacrifice effect, and a 6/6 flample is an excellent bonus prize when youre threatening a combat win-con