The archetype is based around a beatdown strategy in which you use effects of monsters, Spells or Traps to get Blue-Eyes White Dragon on the field and use its mighty attack stats to obliterate the opponent
A decent effect in its own right, the trap card comes into its own if you control no cards
until the End Phase, Spellcaster-type monsters you control is unaffected by effects that targets them
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand
And thats a nice bonus, but were really here for the 2 energy on artifact ETB, which allows this card to go infinite with a lot of the other cards including Decoction Module and Whirler Virtuoso
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