There are few problems that cant be solved by putting a hole in the world
(Removing lore counters doesn't cause chapter abilities to trigger.) Put a lore counter on target Saga you control
While it is probably good enough in a deck that is built on the theme of +1/+1 counters, outside of this very specific archetype, adding a single +1/+1 counter to a creature just isn't enough value (even at instant speed) to make me add another tapped land to my deck, especially considering that green already has five MDFCs that I really want to be playing
Doctor Who is a part of Magic: The Gathering's Universes Beyond line of products, cards based on other series outside of the Magic world
The question, of course, is how often do you really want to destroy a red decks land (versus killing small creatures)
Mana Reflection Mana Reflection is an incredibly effective mana doubler because it doesnt just pay attention to the lands you tap but also mana dorks and rocks