I fear that these unnamed mechanics are being treated as more disposable than named mechanicsthey dont have to pull the same weight that Escape, Food, and Proliferate do, so its acceptable for them to not work as well
Not to mention that this card punishes opponents card draw while bolstering your own pay life to draw card engines
This way, you discard nothing, and draw cards equal to however many your opponent was still holding
While many of the cards on this list require a handful of mana or other card combinations to get on the field, Stitch of Time costs one general mana, one blue, and one red mana
Perhaps the creature you want gone is a small utility creature
When you cast Arcane Denial, your opponents collectively draw two cards to your one, which is fewer than three cards, so youre ahead of parity