Soul Warden is a classic life gain card, rewarding you for every creature you play
Surely, thats part of the decks functionality, but if I am consistently upsetting my friends for the sake of victory and, in turn, immediately becoming the problem once any match starts, no one in the pod would be pleased not even myself
It's a slow starter if you don't have a curated first hand, and I would say that it's such a situational deck that even pulling generally good cards off the top of your deck can feel a little jarring when you haven't got your board set up right to play and/or protect it
In the late game, theyll likely have an excess land or Treasure to sacrifice
Mystery Boosters core concept is simple: Each slot of the pack is pulling from a sheet of 121 cards
Red Red has gotten shafted for Commander before in sets, but this one kind of takes the cake