Otherwise, you can combine Robin Hood, Daydreamer, with one of the new location cards featured in Into the Inklands to grant the character some additional protection from banishment - such as Pride Lands, Pride Rock, which gives an extra two health to any characters placed onto that location, or RLS Legacy, Solar Galleon, that will give the Evasive condition to any cards there: meaning that they cannot be challenged by any characters unless theyre also Evasive
We got five Standard sets, two major Universes Beyond releases, one minor one, Modern Horizons 3 , and the newest installation in the Jumpstart series

This deck contains: 1 60-card starter deck including 2 foil cards 11 Tokens 1 Rulebook 1 Rise of the Floodborn Booster pack containing 12 randomized cards Decklist: 2 Bashful - Hopeless Romantic Amber & Sapphire 1 Belle - Inventive Engineer 1 Christopher Robin - Adventurer 3 Cruella De Vil - Fashionable Cruiser 2 Doc - Leader of the Seven Dwarfs 2 Dopey - Always Playful 3 Gaston - Baritone Bully 1 Gaston - Intellectual Powerhouse 1 Grand Duke - Advisor to the King 3 Grumpy - Bad-Tempered 2 Happy - Good-Natured 1 Hiram Flaversham - Toymaker 2 Judy Hopps - Optimistic Officer 2 LeFou - Bumbler 3 Owl - Logical Lecturer 2 Philoctetes - Trainer of Heroes 3 Sleepy - Nodding Off 3 Sneezy - Very Allergic 2 Snow White - Lost in the Forest 3 The Nokk - Water Spirit 1 The Queen - Commanding Presence 3 The Queen - Regal Monarch 1 Winnie the Pooh - Having a Think 2 Fang Crossbow 2 Four Dozen Eggs 2 Gumbo Pot 2 Launch 2 Painting the Roses Red 3 Pawpsicle Decklist: 2 Beast - Forbidding Recluse Amethyst & Steel 2 Benja - Guardian of the Dragon Gem 3 Chip the Teacup - Gentle Soul 2 Cinderella - Knight in Training 2 Dr

Basically, the less established your board state the less likely you are to have a great target for your auras, and the more it will hurt if your opponent removes that target with an aura on the stack
It's still far from being ubiquitous across formats, but this interaction is enough to bump it in playability in most green decks that care about sacrificing
The vast majority are either jank (too weak to use even in casual decks), or duplicates of very common cards