It has a decent amount of Monsters and some nice Effects, but suffers greatly from low attack power and a lack of options
It can be oppressive, especially in decks with access to large amount of draw (anything Simic, usually), and Ive found often locks one player out of the game whilst the players with the more durdly value engines have time to set up their less attention-seeking pieces
Earthbending turns Lands into 0/0 creatures, with the number next to the Keyword denoting how much those stats will pip up did I mention these creatues also have Haste, so theyre good to go immediately
it should more/less work for all destruction based effects (like Raigeki and Torrential Tribute on top of Mirror Force)
Heres the list I used: Creatures (16) Lands (25) Spells (19) Ive done especially well in Standard lately, and each time but one Ive played with Gray Merchant of Asphodel
Today, I focus on cards that help a typal deck in a generic way, like Cavern of Souls and Coat of Arms, and not on a specific creature type like elves or goblins