Call Damage Control Pretty much any green deck can, and probably should, run Call Damage Control
As referenced by IGN , senior game designer Daniel Holt said Final Fantasy games are so rich with flavor, beloved characters, and unique settings that choosing a single game as the theme provided more than enough material to design a full deck of cards around
Ive referenced this in several articles now, both as a showcase of reds recent progress and growth and as my own forever deck
Thats a huge payoff that not only gives you plenty more spells to cast, but lets you get another round on those spells before theyre exiled
You also get access to quite a few pieces of removal thanks to whites proclivity towards board wipes and targeted removal that green normally cant compete with on its own
It's strong in ETB heavy brews like midrange and blink, sacrifice brews where you can sacrifice to something like Attrition and then come back, Aristocrats where you can trigger Blood Artist for wins, life gain for lifelink shenanigans, Voltron and equipment that invested in equipment infrastructure to and any heavy creature build