The two Im cutting are Kamber, the Plunderer, and Laurine, the Diversion
Building around its discard effect is one of the best ways to take advantage of this commander, with its other abilities being used more situationally in that kind of deck
In aggressive builds, its a devastating tempo swing that can close out games quickly
Choosing enchantments that build momentum keeps your Commander deck consistent, especially against removal or the grind of late game
#12 I love the art that sparks weird f**ked-up banter, an bought people into conversation, and none has done better than my glove-sniffing compadre Grim Flayer December 18, 2021 2:08 a.m
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