There's been a surprising amount of red ramp recently, so playing this six drop ahead of the curve and refilling your hand is distinctly possible - with some counterspell protection from Cavern of Souls, of course
Nine mana is far too much for a threat that doesnt do anything when it enters
Once per turn, you can draw cards until you have seven cards in your hand, after which your turn ends immediately
Then, summoning those monsters to be tributed ad infinitum
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Imperion Magnum clocks in at 4000 ATK and can negate your opponent's Spell Card, Trap Card, or monster effect