This is turn makes it entirely possible for him to win a game effectively by himself or at least force opponents into extreme over reactions
In fact, only three other Blue creatures can, and they require mana or hoop jumping in addition to their tapping
These are important especially in the face of game-winning combos, very present in cEDH
Note: Given the delay between the release of the Dark Ascension spoiler and the release of this article, I decided that the best way to approach the set with a fresh viewpoint was simply to take a brief hiatus from reading articles that either a) assessed the new sets impact on Constructed formats or b) provided analyses of individual cards
Ashaya will usually be a big creature, so cards that scale based on power and toughness are excellent
Youve definitely seen these cards in your Commander games some are essential Commander staples that hold the format together, while others are mistakes made by R&D forcing us to deal with the fallout for years to come