This is somewhat in contrast to the philosophy I applied when I was building the first time, which was: a) A variety of artifacts which act as answers or threats in themselves b) No huge artifacts that can win the game by themselves As my list evolved, I started to shift from the latter to the former, removing some of the 'stall the game' cards and adding better threats
Still, some problematic enemy decks demand answers, and Dredge has them
The SIR artwork is dark, moody and abstract, showing Umbreon sitting on some kind of plynth with darkness energy bursting out and surrounding a moon
Its text-upload for my deck list from another site added every card to my sideboard, but that wasnt a huge issue
How many ramp pieces: A common starting zone is around 10-ish ramp sources, then adjust up for high-cost commanders or up-tempo pods
PRODUCT HIGHLIGHTS Includes 4 booster packs and 2 promotional cards for added value