If youre going very wide, consider Unified Will Most token decks with access to blue can likely benefit from Unified Will
Pilgrims Eye survived the first round cut, but now that we need one final cut and three mana looks like the place for it due to mana curve considerations, I think its going to get the boot

1 Space Marine Devastator 1 Triumph of Saint Katherine 1 Ultramarines Honour Guard 1 Vexilus Praetor 1 Zephyrim 1 And They Shall Know No Fear 1 Grey Knight Paragon 1 Space Marine Scout 1 Thunderwolf Cavalry 1 Bastion Protector 1 Collective Effort 1 Deploy to the Front 1 Entrapment Maneuver 1 Fell the Mighty 1 Hour of Reckoning 1 Launch the Fleet 1 Martial Coup 1 Swords to Plowshares Black (3) 1 Arco-Flagellant 1 Primaris Eliminator 1 Sanguinary Priest Multi colored (19) 1 Marneus Calgar 1 Assault Intercessor 1 Belisarius Cawl 1 Birth of the Imperium 1 Callidus Assassin 1 Commissar Severina Raine 1 Company Commander 1 Cybernetica Datasmith 1 Epistolary Librarian 1 Exterminatus 1 The Flesh Is Weak 1 Inquisitor Eisenhorn 1 Neyam Shai Murad 1 Sister Hospitaller 1 Sister Repentia 1 Deny the Witch 1 Primaris Chaplain 1 Utter End 1 Mortify Colorless (52) 1 The Golden Throne 1 Inquisitorial Rosette 1 Knight Paladin 1 Reaver Titan 1 Redemptor Dreadnought 1 Thunderhawk Gunship 1 Everflowing Chalice 1 Choked Estuary 1 Darkwater Catacombs 1 Exotic Orchard 1 Port Town 1 Prairie Stream 1 Skycloud Expanse 1 Sunken Hollow 1 Mind Stone 1 Skullclamp 1 Sol Ring 1 Talisman of Dominance 1 Talisman of Hierarchy 1 Talisman of Progress 1 Arcane Sanctum 1 Ash Barrens 1 Memorial to Glory 1 Arcane Signet 1 Commander's Sphere 1 Command Tower 1 Dismal Backwater 1 Evolving Wilds 1 Path of Ancestry 1 Scoured Barrens 1 Terramorphic Expanse 1 Tranquil Cove 5 Island 7 Swamp 8 Plains 1 (4) 1 Launch the Fleet 1 Swords to Plowshares 1 Skullclamp 1 Sol Ring 2 (8) 1 Inquisitorial Rosette 1 And They Shall Know No Fear 1 Martial Coup 1 Mind Stone 1 Talisman of Dominance 1 Talisman of Hierarchy 1 Talisman of Progress 1 Arcane Signet 3 (11) 1 Defenders of Humanity 1 Arco-Flagellant 1 Assault Intercessor 1 Commissar Severina Raine 1 Cybernetica Datasmith 1 Space Marine Scout 1 Sicarian Infiltrator 1 Bastion Protector 1 Collective Effort 1 Mortify 1 Commander's Sphere 4 (18) 1 For the Emperor

Mmmenon, the Right Hand Fair Urza, Lord High Artificer is how Im reading Mm'menon, the Right Hand
The upside of Scheming Fence is that you dont target (so you can shut down otherwise untargetable things) and you dont choose until it enters the battlefield, so its too late for an opponent to respond once you name the card
Except it would be far more finicky