This just isnt good
Hands to Keep I think it is important to view the deck in four components enablers (eight in total Entomb and Faithless Looting with eight creatures to discard), reanimation spells (twelve in total Reanimate, Animate Dead and Exhume), disruption (ten in total Thoughtseize, Unmask and Grief) and mana (twenty-two in total Lotus Petal, Dark Ritual and fourteen lands) The ideal hand in pre-board games is one that has a route to the combo (Entomb or Faithless Looting plus Creature, and a reanimation spell), a disruption spell (Thoughtseize, Unmask or Grief) and enough mana to make it all happen
Still, 5 mana is a bit much for this effect
Fracture Foil Japan Showcase Card in less than 1% of boosters
However, triggered abilities (such as landfall abilities) will see that a land has entered the battlefield and not a creature
You just do not see this kind of overwhelming mana advantage often and especially do not see it outside of Green