But turning into a 4/4 insect monk for 2 mana is one of the best power-to-cost ratios, so it has some potential
Sengir Vampire One of the things I learned by playing Sengir Vampire is how an ability on a creature will scare people into playing around it, and lose as a result
Your ramp, draw, interaction, and threats should all point in the same direction
This includes mana rocks, of which there are nine, Spawn/Scion makers (eight), cost reducers (four), and even a mana creature (Snapping VoidcrawSnapping Voidcraw), a card that steals lands (Oblivion SowerOblivion Sower) and a mana increaser (Forsaken MonumentForsaken Monument)
This deck is secretly very strong and should get more respect going into this new Standard season
If you don't want to combo win you can replace these cards to further a different kind of win: Want to win with Poison