What that means is that its a unique spin on a familiar character, playing on their expected traits without changing their nature in the process
The idea of this deck is to use the commanders ability in compelling ways
It works particularly well in this archetype because leave the graveyard cards are often triggered by other things that generate an advantage: You might return creatures to your hand with a Regrowth, reanimate a creature, play lands from your graveyard, etc
Thanks and see you next time
When I was later reviewing1 the Wishlist, I noticed that Yedora2 is a legendary creature, and so eligible for commander shenanigans
Excalibur II This one-drop colorless life-gain caring Equipment with a cost of three will put a counter here for each life you gain and then the dork you equip gains a size boost equal to that charge count