WERE IN THIS FOR THE LOOT In general, we simply want to maximize ways to put at least one creature card into our graveyard on each players turn
I would use Water Cannon if you either don't have four energy cards attached to Wailord or you feel lucky when you have at least three energy cards on Wailord so Water Cannon has a possibility of doing 90 damage
Generation Two ushered in the "Babies," which essentially gave egg-only pre-evolutions to existing species like Cleffa for Clefairy, Igglybuffy for Jigglypuff, Pichu for Pikachu, and more
Im actually in the camp that many of the 2 cmc Black removal spells are underrated in Modern, but the drawbacks on Go For the Throat and Doom Blade are relevant enough to keep them off this list
Deck restrictions: Up to three Game Changers No mass land denial No chaining extra turns No two-card combos before turn six Here we'll abandon our focus on Bears pretty much entirely
I went through and addressed whether they've already been reprinted or were almost reprinted