Structure of a turn: Beginning Phase At the start of a players turn, a player goes through the three steps: Ready, Set, Draw
This card can Shift into any of your other Aladdins that have been played before while packing a punch with its five / five stat line
Clarabelle's Keep In Step ability could be extremely useful in a deck struggling with card draw , allowing the player to draw cards up to the number held in an opponent's hand at the end of their turn
However, the Vanish keyword makes him vulnerable to actions, while giving you options to bait your opponent into wasting powerful action cards
Its the moment they learn how to fly for the first time, and cross over Big Ben headed for a magical world
Between the hero's outfit, the fireworks, and Lorcana in the background, this card is gorgeous