Thats because Land Destruction can still make for good games, even if they arent the kind you expect
For a small cost, it makes your opponent mill seven cards, packing quite the punch
Even the base printings of Gemstone Caverns are worth around $50, so no matter what, you'll be happy to open a copy, and very, very happy if you happen to open Gemstone Caverns #51.
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Smart people pay the tax and slow their tempo, while greedy ones give you free mana that compounds into overwhelming advantages
For starters, one notable interaction is how well it plays with Fetchlands