Reach is useful but isnt nearly as strong as flying or trample
After spending four turns dashing out and raiding our opponents life totals, you could drop Ankle Shanker and swing out with your first-striking, deathtouch board to guarantee your opponents blockers would crumble beneath your advancing horde
Each rarity level has distinct characteristics that affect how you should store and organize them: Advanced Organization Strategies For serious magic players and trading card collectors, moving beyond basic organization methods creates more efficient card management systems
In the Arena announcement, Wizards describes Specialize as a brand new mechanic, so it seems highly unlikely that they only got one use out of it
This is due to design limitations when cherry-picking from the massive library of games
Dragonhawk, Fate's Tempest Dragonhawk, Fate's Tempest needs to be in a creature-centric deck to do real work, but it does so much if you have enough 4-power creatures (which is a lovely call back to the ferocious mechanic from this creatures plane of origin)