Its got a bit of a Generous Gift feel about it, but a mana value of 5 doesnt quite do it in a lot of decks, even attached to a 4/6 body
So much so, that I would justify my overhyping and point out, Hey, at least it saw play." 4/10 I think I hit the mark more or less on this one
Remove Enchantments will always have at least three effects: All enchantments you own and control will be returned to your hand All other Enchantments you control will be destroyed (maybe a bit narrow, but if you have somehow overtaken one of your opponents Copy Artifacted creatures, for example via Preacher, it will now be destroyed) All Auras you dont own, attached to creatures you control, will be destroyed So far so good
Try Rubblehulk instead
The virtual nature of the 'mons hasn't stopped players wanting to catch 'em all in the mainline video games or Pokemon Go
Its design, reminiscent of a spectral marionette or a traditional Japanese ghost, embodies the eerie and mysterious essence typical of Ghost-types