Verdict: Well Worth it Not only do you get a pile of new cards that have a lot of build potential, you also get excellent reprints of lands and spells that are just plain good for Commander
Wastrack, Harry (2005)
We did not do well in this league and the games were challenging
Assassin commanders with alternative win conditions usually care about dealing combat damage, so anything that makes creatures unblockable is worth considering, starting with Rogue's Passage
This, combined with other artifact synergies from artifact lands and cards like Arcbound Ravager, led to an unprecedented number of bannings in Standard to make sure that it was fully dead, which, in my book, is a huge testament to the brokenness of Skullclamp
READY TO PLAY RIGHT OUT OF THE BOX Perfect for both new and experienced players, this 100-card Commander deck includes everything needed to start playing immediately, making it an easy and exciting way to experience Magic: The Gathering