That it also gives you card draw to draw into more creatures, counterspells, or Heroic Intervention is the icing on the cake
When you lose or gain life, it gives one of your opponents the Torment of Venom choice, and its fairly trivial to trigger it often with cards like Soul's Attendant and Wall of Blood
This also means there may be demos in the rest of Europe or possibly the USA/Canada
When this character quests, not only does the player collect 2 Lore points, but they then choose an opposing character to lose 4 Strength and one of their own characters to gain 4 Strength on that turn
You can either prioritize stopping your enemy from gaining lore, or keep those with high strength from challenging your side
Other older Magic cards got this treatment, including Gix, Titania, Mirri, Gerrard, and more