I played Cabal Therapy to enhance the playability of Living Death but also because it is a good card to deal with things you know you can't beat
Sauron's Ring temptation effect should be roughly the same in Commander as in 1v1 games, while the Ward effect is surprisingly weak in the legend-heavy Tales of Middle-earth set
Instant: Much like a sorcery, an instant is also played from your hand for a one-time effect
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It also fuels our food tribal synergies
If you want to read about how Hour of Devastation cards can break Standard or show up in Modern, I suggest you find one of the million other set reviews out there, but if you want the Magical Christmas Land, "it will be sweet if we can pull this off 20% of the time" perspective on Hour of Devastation , this is the set review for you