Two life is irrelevant in Commander
While this starts off small, it wont be a huge threat to your opponents for a few turns still, letting you get a few smaller hits in and saving your more threatening creatures from removal spells later in the game
So, after reading, you will learn how to: Correctly take photographs of cards
The runner up of the bunch, this is the exact kind of card that epitomizes everything that wins Gladiator games
I suppose they might now be able to offload those cards for a decent price on any poor RCQ players who don't already have the deck, but this seems like a zero-sum game, and not a situation that's inherently "best for players"
Not only does it give you a way to chip in for damage, but Red and especially Blue/Red has a boat load of payoffs for sacrificing artifacts too, and this will feel like an engine in that type of deck