Adventurer's Inn Balamb Garden, SeeD Academy Baron, Airship Kingdom Capital City Clive's Hideaway Cooking Campsite Crossroads Village Eden, Seat of the Sanctum Forest Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Ishgard, the Holy See Island Jidoor, Aristocratic Capital Lindblum, Industrial Regency Midgar, City of Mako Mountain Plains Rabanastre, Royal City Sharlayan, Nation of Scholars Starting Town Swamp The Gold Saucer Treno, Dark City Vector, Imperial Capital Wastes Windurst, Federation Center Zanarkand, Ancient Metropolis
Facilier Agent Provocateur in play
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This time the planeswalkers weren't a cycle (although, between Shards of Alara and Conflux , we did have one planeswalker per shard)
In fact, all of these cards are so good that every single one is in my Commander Cube (save for Tower of Fortunes and Loreseeker's Stone) as well as Abes Deck of Happiness and Joy
Why its a contender: It is arguably the most efficient and unconditional creature removal spell ever printed, permanently handling any threat for a single mana