I guess U/W/R it is: Creatures (8) Lands (25) Spells (27) This list looks like its going somewhere better than the previous, though the real question is how good is a six mana deal nine + Sift
(It can't be the target of spells or abilities your opponents control.) Skull Storm Rarity: Rare TYPE: Sorcery SUBTYPE: - CMC: 9 Mana cost: USD: $0.00 EUR: 0.00 TIX: 0.30 EDHREC RANK: 12538 When you cast this spell, copy it for each time you've cast your commander from the command zone this game
How to proxy Secret Lair art without being That Player ProxyKing exists in the real world, where people play casual Commander, test decks, protect expensive cards, and also occasionally show up with something that looks like it came from a parallel universe called I have no self-control. If you want to proxy the Magic: The Baseballing look, heres the responsible way to do it
You gain no additional value from casting one before the other or by having them on the battlefield at the same time
Giving Paradise Druid hexproof means that your opponents cant immediately take the Druid out before you get a chance to use it
Another cheap form of acceleration is Shadow in the Warp, a three mana enchantment that reduces the cost of your own creatures while also dealing damage to opponents when they cast noncreature spells